Jake the Tumblogging Pirate

My reblogging machine

Posts tagged D&D

34 notes &

5cp:

I got fancy with last game’s combat. I haven’t yet discussed this latest story arc other than Turrett’s dreams, but for this fight, the party finally made it to their destination in the Wolfwood they had been hired to investigate: a weird old ruin in the side of a hill. When they got there, a party of Ashbound shifters had arrived first and murdered one of the people they were to meet there. I had intended a fight where the party had to make their way up to save their employer’s colleague as the Ashbound held their ground, dealing with weird glowing gas spheres that could put them to sleep. Instead, I got dumb and had most of the enemy party descend, leaving their leader up top. And to top it off, said leader was most effective when in the thick of things with the other Ashbound, with an aura that boosted their effectiveness. Totally bollixed on my part, but the players had a good time and they loved the fancy battlefield, so it wasn’t a total waste.

Also worth mentioning: the party’s super-monk jumped all the hell up to the top of the ruin, grabbed the murdered colleague, spent an Action Point, and monk-jumped back down with him, dropping him off with their employer, tossing her a healing potion. That’s one way to rescue someone.

(via mydnd)

Filed under gratuitous reblog D&D dungeons & dragons Inspiration Battle map

110 notes &

wilwheaton:

tychosexual:

can we talk about how adorable Al’s fanboy crush on jim is for a second
because it’s super adorable
one minute Al’s being the biggest fucking badass and smashing shit in theface and causing it to explode and the next he’s all ‘OH JIM DARKMAGIC IT’S SUCH A PLEASURE TO WATCH YOU WORK*SWOON*’
i just
cuties

His.
Name.
Is.
AEOFEL!

wilwheaton:

tychosexual:

can we talk about how adorable Al’s fanboy crush on jim is for a second

because it’s super adorable

one minute Al’s being the biggest fucking badass and smashing shit in theface and causing it to explode and the next he’s all ‘OH JIM DARKMAGIC IT’S SUCH A PLEASURE TO WATCH YOU WORK*SWOON*’

i just

cuties

His.

Name.

Is.

AEOFEL!

(via fractalsaurus)

Filed under gratuitous reblog D&D dungeons & dragons Acquisitions Incorporated Jim Darkmagic Aeofel

65 notes &

eelektross-boss:

RANT TIME.
Every so often, I come across a D&D fan who won’t accept Warforged because “They’re robots! Sci-fi has NO place in D&D!”
Well, see, when someone says that, they are wrong. D&D has a long history of mechanical beings, all the way back to second edition, such as Modrons. Now, see, the Modrons make even less sense to me than Warforged - their designs are kind of silly, but as creatures of absolute order, it does make sense for them to be clockwork creatures in the various basic shapes. If the concept were ever revived, I’d like to see Wizards make them come in six basic-shapes: four-sided pyramids, six-sided cubes, eight-sided diamonds, and ten-sided, 12-sided and 20-sided polyhedrals.
Also, Warforged aren’t robots. They don’t have gears or cogs in their bodies; what they really are are highly advanced, sapient golems. They look like robots and act like your standard “sentient, sapient robot” from sci-fi, but they can still fit in to any D&D setting since they don’t require technology at all. They’re ultimately playable golems with a bit of a steampunk feel, and they’re honestly the single most creative race I’ve ever known of from D&D. I love everything about them, including how Wizards seems to draw all of them - regardless of their possible gender identities - with masculine forms, ranging from muscular juggernauts to wiry scouts. They represent so many unique ways of playing a character that’s genderless, ageless, and can be either an old, contemplative character or a younger being wanting to understand squishies. There’s just so much more inherent potential in a Warforged character than your standard Drow, who all have to be justified as “I have rejected the evil ways of my race, and I’m totally not a copy of a certain uber-popular R.A. Salvatore character!”

eelektross-boss:

RANT TIME.

Every so often, I come across a D&D fan who won’t accept Warforged because “They’re robots! Sci-fi has NO place in D&D!”

Well, see, when someone says that, they are wrong. D&D has a long history of mechanical beings, all the way back to second edition, such as Modrons. Now, see, the Modrons make even less sense to me than Warforged - their designs are kind of silly, but as creatures of absolute order, it does make sense for them to be clockwork creatures in the various basic shapes. If the concept were ever revived, I’d like to see Wizards make them come in six basic-shapes: four-sided pyramids, six-sided cubes, eight-sided diamonds, and ten-sided, 12-sided and 20-sided polyhedrals.

Also, Warforged aren’t robots. They don’t have gears or cogs in their bodies; what they really are are highly advanced, sapient golems. They look like robots and act like your standard “sentient, sapient robot” from sci-fi, but they can still fit in to any D&D setting since they don’t require technology at all. They’re ultimately playable golems with a bit of a steampunk feel, and they’re honestly the single most creative race I’ve ever known of from D&D. I love everything about them, including how Wizards seems to draw all of them - regardless of their possible gender identities - with masculine forms, ranging from muscular juggernauts to wiry scouts. They represent so many unique ways of playing a character that’s genderless, ageless, and can be either an old, contemplative character or a younger being wanting to understand squishies. There’s just so much more inherent potential in a Warforged character than your standard Drow, who all have to be justified as “I have rejected the evil ways of my race, and I’m totally not a copy of a certain uber-popular R.A. Salvatore character!”

(via fractalsaurus)

Filed under gratuitous reblog D&D dungeons & dragons Warforged